Version: 2020.1
LanguageEnglish
  • C#

PlayerSettings.D3DHDRBitDepth

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static D3DHDRDisplayBitDepth D3DHDRBitDepth;

Description

The number of bits in each color channel for swap chain buffers. (Direct3D 11 and Direct3D 12 mode).

The bit count also defines the method Unity uses to render content to the display. When set to 10, Unity will use R10G10B10A2 buffer format, Rec2020 primaries and ST2084 PQ encoding. When set to 16, Unity will use R16G16B16A16 buffer format, Rec709 primaries and linear color (no encoding).

Did you find this page useful? Please give it a rating: