Version: 2020.1
LanguageEnglish
  • C#
Method group is Obsolete

PlayerSettings.singlePassStereoRendering

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
Obsolete public static bool singlePassStereoRendering;

Description

Should Unity support single-pass stereo rendering?

This enables single-pass rendering support for VR devices, which improves stereo rendering performance. For single-pass rendering shaders will be compiled with the UNITY_SINGLE_PASS_STEREO option set to 1.

Did you find this page useful? Please give it a rating: