Version: 2020.1
  • C#


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public static void PushNotification(U output, Playables.Playable origin, Playables.INotification notification, object context);


output The output sending the notification.
origin The originating playable of the notification.
notification The notification to be sent.
context Extra information about the state when the notification was fired.


Queues a notification to be sent through the Playable system.

using UnityEngine;
using UnityEngine.Playables;
class ExamplePlayableBehaviour : PlayableBehaviour
    private static readonly Notification s_BlendNotification = new Notification("BlendComplete");
    private float m_lastWeight = 0;

public override void PrepareFrame(Playable playable, FrameData info) { if (m_lastWeight < 1 && info.effectiveWeight == 1) { info.output.PushNotification(playable, s_BlendNotification, m_lastWeight); } m_lastWeight = info.effectiveWeight; } }

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