Version: 2020.1
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  • C#

ParticleSystemRenderer.SetMeshes

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public void SetMeshes(Mesh[] meshes);
public void SetMeshes(Mesh[] meshes, int size);

Parameters

meshes Array of Meshes to use.
size Number of elements from the Mesh array to apply.

Description

Set an array of Meshes to use as particles when the ParticleSystemRenderer.renderMode is set to ParticleSystemRenderMode.Mesh.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; private ParticleSystemRenderer psr;

void Start() {

ps = GetComponent<ParticleSystem>(); psr = GetComponent<ParticleSystemRenderer>();

psr.renderMode = ParticleSystemRenderMode.Mesh; psr.SetMeshes(new Mesh[]{ Resources.GetBuiltinResource<Mesh>("Capsule.fbx"), Resources.GetBuiltinResource<Mesh>("Cube.fbx"), Resources.GetBuiltinResource<Mesh>("Sphere.fbx") }); }

void OnGUI() { GUI.Label(new Rect(25, 40, 200, 30), "Mesh Count: " + psr.meshCount.ToString()); } }

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