Version: 2020.1
LanguageEnglish
  • C#

ParticleSystemRenderer.BakeTrailsMesh

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void BakeTrailsMesh(Mesh mesh, bool useTransform);
public void BakeTrailsMesh(Mesh mesh, Camera camera, bool useTransform);

Parameters

mesh A static Mesh to receive the snapshot of the particle trails.
camera The Camera used to determine which way camera-space trails face.
useTransform Specifies whether to include the rotation and scale of the Transform in the baked Mesh.

Description

Creates a snapshot of ParticleSystem Trails and stores them in mesh.

Did you find this page useful? Please give it a rating: