ParticleSystemRenderer.BakeMesh

public void BakeMesh(Mesh mesh, bool useTransform);
public void BakeMesh(Mesh mesh, Camera camera, bool useTransform);

Parameters

mesh A static Mesh to receive the snapshot of the particles.
camera The Camera used to determine which way camera-space particles face.
useTransform Specifies whether to include the rotation and scale of the Transform in the baked Mesh.

Description

Creates a snapshot of ParticleSystemRenderer and stores it in mesh.

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