A multiplier for the initial size of particles when the Particle System first spawns them.
Changing this property is more efficient than accessing the entire curve, if you only want to change the overall size multiplier.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public float hSliderValue = 1.0F;
void Start() { ps = GetComponent<ParticleSystem>(); }
void Update() { var main = ps.main; main.startSizeMultiplier = hSliderValue; }
void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 45, 100, 30), hSliderValue, 0.0F, 10.0F); } }
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