The curve that defines particle forces in the x-axis.
See Also: MinMaxCurve.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public bool moduleEnabled = true; public float hSliderValue = 10.0f;
void Start() { ps = GetComponent<ParticleSystem>(); }
void Update() { var forceOverLifetime = ps.forceOverLifetime; forceOverLifetime.enabled = moduleEnabled; forceOverLifetime.x = hSliderValue; }
void OnGUI() { moduleEnabled = GUI.Toggle(new Rect(25, 45, 100, 30), moduleEnabled, "Enabled"); hSliderValue = GUI.HorizontalSlider(new Rect(25, 85, 100, 30), hSliderValue, -50.0f, 50.0f); } }
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