Version: 2020.1
LanguageEnglish
  • C#

DownloadHandler.ReceiveContentLengthHeader

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

protected void ReceiveContentLengthHeader(ulong contentLength);

Parameters

contentLength The value of the received Content-Length header.

Description

Callback, invoked with a Content-Length header is received.

This callback is invoked on the main thread.

Note: This callback is only called if a Content-Length header is received. If the remote server does not transmit a Content-Length header, but does include body data, then it is possible for ReceiveData to be invoked without receiving a call to this method.

Note: This callback may be invoked more than once. An example scenario would be a case where a redirect is encountered, followed by a standard response. If both the redirect and standard response include Content-Length headers, this method will be invoked twice.

Did you find this page useful? Please give it a rating: