Version: 2020.1
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Mesh.MeshData.GetUVs

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public void GetUVs(int channel, NativeArray<Vector2> outUVs);
public void GetUVs(int channel, NativeArray<Vector3> outUVs);
public void GetUVs(int channel, NativeArray<Vector4> outUVs);

Parameters

channel The UV channel, in [0..7] range.
outUVs The destination texture coordinates array.

Description

Populates an array with the UVs from the MeshData.

The destination array must have at least vertexCount elements. The UV at each index corresponds to the vertex with the same index. Texture coordinate data will be converted into Vector2, Vector3 or Vector4 format as needed. See Also: Mesh.GetUVs, HasVertexAttribute, Mesh.AcquireReadOnlyMeshData.

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