| data | The mesh data array, see MeshDataArray. |
| mesh | The destination Mesh. Mesh data array must be of size 1. |
| meshes | The destination Meshes. Must match the size of mesh data array. |
| flags | The mesh data update flags, see MeshUpdateFlags. |
Applies data defined in MeshData structs to Mesh objects.
ApplyAndDisposeWritableMeshData takes a MeshDataArray containing writeable MeshData structs, and applies the vertex buffer, index buffer, and sub-mesh data to Mesh objects. Use this to create new Meshes using the C# Job System and Burst.
After ApplyAndDisposeWritableMeshData is called, the MeshDataArray struct is disposed and can no longer be used.
See Also: AllocateWritableMeshData, MeshDataArray, MeshData.
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