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|data||The mesh data array, see MeshDataArray.|
|mesh||The destination Mesh. Mesh data array must be of size 1.|
|meshes||The destination Meshes. Must match the size of mesh data array.|
|flags||The mesh data update flags, see MeshUpdateFlags.|
Applies data defined in
MeshData structs to Mesh objects.
ApplyAndDisposeWritableMeshData takes a MeshDataArray containing writeable
MeshData structs, and applies the vertex buffer, index buffer, and sub-mesh data to Mesh objects. Use this to create new Meshes using the C# Job System and Burst.
ApplyAndDisposeWritableMeshData is called, the
MeshDataArray struct is disposed and can no longer be used.
See Also: AllocateWritableMeshData, MeshDataArray, MeshData.
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