Version: 2020.1
LanguageEnglish
  • C#

Mesh.bounds

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public Bounds bounds;

Description

The bounding volume of the Mesh.

This is the axis-aligned bounding box of the mesh in its local space (that is, not affected by the transform). Note that the Renderer.bounds property is similar but returns the bounds in world space.

See Also: Bounds class, Renderer.bounds

// Generates planar UV coordinates independent of mesh size
// by scaling vertices by the bounding box size

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Mesh mesh = GetComponent<MeshFilter>().mesh; Vector3[] vertices = mesh.vertices; Vector2[] uvs = new Vector2[vertices.Length]; Bounds bounds = mesh.bounds; int i = 0; while (i < uvs.Length) { uvs[i] = new Vector2(vertices[i].x / bounds.size.x, vertices[i].z / bounds.size.x); i++; } mesh.uv = uvs; } }

Did you find this page useful? Please give it a rating: