name | The name of the constant buffer to override. |
value | The buffer to override the constant buffer values with. |
offset | Offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.MinConstantBufferAlignment, or 0 if that value is 0. |
size | The number of bytes to bind. |
nameID | The shader property ID of the constant buffer to override. |
Sets a ComputeBuffer or GraphicsBuffer as a named constant buffer for the MaterialPropertyBlock.
See Also: Material.SetConstantBuffer.
Did you find this page useful? Please give it a rating: