The scale of the main texture.
By default, Unity considers a texture with the property name name "_MainTex"
to be the main texture. Use the [MainTexture]
ShaderLab Properties attribute to make Unity consider a texture with a different property name to be the main texture.
This is the same as calling Material.GetTextureScale or Material.SetTextureScale with the property name of the main texture as a parameter.
See Also: SetTextureScale, GetTextureScale, ShaderLab: Properties, ShaderPropertyFlags.MainTexture.
using UnityEngine;
public class Example : MonoBehaviour { Renderer rend;
void Start() { rend = GetComponent<Renderer>(); }
void Update() { // Animates main texture scale in a funky way! float scaleX = Mathf.Cos(Time.time) * 0.5f + 1; float scaleY = Mathf.Sin(Time.time) * 0.5f + 1; rend.material.mainTextureScale = new Vector2(scaleX, scaleY); } }
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