Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetTexture

public void SetTexture(string resourceName, Texture texture);
public void SetTexture(int nameID, Texture texture);

Parameters

resourceName The name of the resource being set.
nameID The ID of the resource as given by Shader.PropertyToID.
texture The texture to bind the named local resource to.

Description

Binds a Texture to a local Texture resource of this RayTracingShader.

The texture specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the texture needs to be visible in all ray tracing shader passes (hit groups in DirectX Raytracing terminology) then Shader.SetGlobalTexture must be used.

Did you find this page useful? Please give it a rating: