Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetMatrix

public void SetMatrix(string name, Matrix4x4 val);
public void SetMatrix(int nameID, Matrix4x4 val);

Parameters

name The name of the property being set.
nameID The ID of the property as given by Shader.PropertyToID.
val The matrix to bind the local matrix property to.

Description

Sets the value for a local matrix property of this RayTracingShader.

The matrix specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the value needs to be visible in all ray tracing shader passes (hit groups in DirectX Raytracing terminology) then Shader.SetGlobalMatrix must be used.

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