Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetFloats

public void SetFloats(string name, params float[] values);
public void SetFloats(int nameID, params float[] values);

Parameters

name The name of the property being set.
nameID The ID of the property as given by Shader.PropertyToID.
values The array of values to set the property to.

Description

Sets the values for a local float array property of this RayTracingShader.

The values specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the values needs to be visible in all ray tracing shader passes (hit groups in DirectX Raytracing terminology) then Shader.SetGlobalFloatArray must be used.

Did you find this page useful? Please give it a rating: