Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetFloat

public void SetFloat(string name, float val);
public void SetFloat(int nameID, float val);

Parameters

name The name of the property being set.
nameID The ID of the property as given by Shader.PropertyToID.
val The value to set the property to.

Description

Sets the value for a local float property of this RayTracingShader.

The value specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the value needs to be visible in all ray tracing shader passes (hit groups in DirectX Raytracing terminology) then Shader.SetGlobalFloat must be used.

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