resourceName | The name of the resource being set. |
nameID | The ID of the resource as given by Shader.PropertyToID. |
buffer | The buffer to bind the named local resource to. |
Binds a ComputeBuffer or GraphicsBuffer to a local buffer resource of this RayTracingShader.
The buffer specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the buffer needs to be visible in all ray tracing shader passes (hit groups in DirectX Raytracing terminology) then Shader.SetGlobalBuffer must be used.
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