targetRenderer | The renderer to be added to RayTracingAccelerationStructure. |
subMeshMask | A bit mask of any size that indicates whether or not to add a submesh to the RayTracingAccelerationStructure. For a Renderer with multiple submeshes, if subMeshMask[i] = true, the submesh is added to the RayTracingAccelerationStructure. For a Renderer with only one submesh, you may pass an uninitialized array as a default value. |
subMeshTransparencyFlags | A bit array of any size that indicates whether a given submesh is transparent. For a Renderer with multiple submeshes, if subMeshTransparencyFlag[i] = true, that submesh is marked as transparent. For a Renderer with only one submesh, pass an array with a single initialized entry, and indicate whether or not the one submesh is transparent. |
enableTriangleCulling | A bool that indicates whether the GPU driver-level culling passes (such as front-face culling or back-face culling) should cull this Renderer. Culling is enabled (true) by default. |
frontTriangleCounterClockwise | A bool that indicates whether to flip the way triangles face in this renderer. If this is set to true, front-facing triangles will become back-facing and vice versa. Set to false by default. |
mask | An 8-bit mask you can use to selectively intersect this renderer with rays that only pass the mask. All rays are enabled (0xff) by default. |
Add a Renderer to this RayTracingAccelerationStructure.
You must be call this to add an instance to a manually managed RayTracingAccelerationStructure.
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