Version: 2020.1
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

AssetDatabaseExperimental.IsDirectoryMonitoringEnabled

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static bool IsDirectoryMonitoringEnabled();

Returns

bool True, if directory monitoring is currently active.

Description

Reports whether directory monitoring is enabled.

Turn directory monitoring on or off with EditorSettings.directoryMonitoringEnabled. (After changing a setting, call RefreshSettings to apply the settings immediately.)

Did you find this page useful? Please give it a rating: