Version: 2020.1
LanguageEnglish
  • C#

EditorUserBuildSettings.streamingInstallLaunchRange

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static int streamingInstallLaunchRange;

Description

When building an Xbox One Streaming Install package (makepkg.exe) The layout generation code in Unity will assign each Scene and associated assets to individual chunks. Unity will mark Scene 0 as being part of the launch range, IE the set of chunks required to launch the game, you may include additional Scenes in this launch range if you desire, this specifies a range of Scenes (starting at 0) to be included in the launch set.

(NOTE: This option is meaningless for those using their own layout file, using a custom layout file is considered the correct way of handling more advanced packaging requirements).

Did you find this page useful? Please give it a rating: