Version: 2020.1
LanguageEnglish
  • C#

EditorSettings.NamingScheme.SpaceParenthesis

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Description

Adds a space and a number in parenthesis to the name of an instantiated or duplicated GameObject ("Prefab (1)").

When a GameObject is duplicated or instantiated, Unity copies the original GameObject's name and adds a space and a successive number in parenthesis to it, for example, "Prefab (1)".

See Also: EditorSettings.gameObjectNamingScheme, EditorSettings.gameObjectNamingDigits.

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