Version: 2020.1
LanguageEnglish
  • C#

EditorGUI.DelayedTextField

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static string DelayedTextField(Rect position, string text, GUIStyle style = EditorStyles.textField);
public static string DelayedTextField(Rect position, string label, string text, GUIStyle style = EditorStyles.textField);
public static string DelayedTextField(Rect position, GUIContent label, string text, GUIStyle style = EditorStyles.textField);

Parameters

position Rectangle on the screen to use for the text field.
label Optional label to display in front of the int field.
text The value to edit.
style Optional GUIStyle.

Returns

string The value entered by the user. Note that the return value will not change until the user has pressed enter or focus is moved away from the text field.

Description

Makes a delayed text field.

Similar to EditorGUI.TextField but will not return the new value until the user has pressed enter or focus is moved away from the text field.


public static void DelayedTextField(Rect position, SerializedProperty property, GUIContent label = null);

Parameters

position Rectangle on the screen to use for the text field.
property The text property to edit.
label Optional label to display in front of the int field. Pass GUIContent.none to hide label.

Description

Makes a delayed text field.

Similar to EditorGUI.TextField but will not return the new value until the user has pressed enter or focus is moved away from the text field.

Did you find this page useful? Please give it a rating: