Returns pixel color at coordinates (face, x, y).
If the pixel coordinates are out of bounds (larger than width/height or small than 0),
they will be clamped or repeat based on the texture's wrap mode.
The texture must have the Is Readable flag set in the import settings, otherwise this method will fail. GetPixel is not available on Textures using Crunch texture compression.
using UnityEngine;
public class Example : MonoBehaviour { public Cubemap texture;
void Start() { // prints the color of the pixel at (0,0) of the +X face Debug.Log(texture.GetPixel(CubemapFace.PositiveX, 0, 0)); } }
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