Version: 2020.1
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ComputeBuffer Constructor

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public ComputeBuffer(int count, int stride);
public ComputeBuffer(int count, int stride, ComputeBufferType type);

Parameters

count Number of elements in the buffer.
stride Size of one element in the buffer. Has to match size of buffer type in the shader. See Compute Shaders for cross-platform compatibility information.
type Type of the buffer, default is ComputeBufferType.Default (structured buffer).

Description

Create a Compute Buffer.

Use Release to release the buffer when no longer needed.

See Also: SystemInfo.supportsComputeShaders, ComputeShader class, Shader.SetGlobalBuffer, Material.SetBuffer, Compute Shaders.

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