Version: 2020.1
LanguageEnglish
  • C#

Canvas.referencePixelsPerUnit

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public float referencePixelsPerUnit;

Description

The number of pixels per unit that is considered the default.

Sprites have a Pixels Per Unit that control the pixel density of the sprite. For sprites that have the same Pixels Per Unit as the Reference Pixels Per Unit in the Canvas, the pixel density will be one to one.

Did you find this page useful? Please give it a rating: