Version: 2020.1
LanguageEnglish
  • C#

Camera.transparencySortMode

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public TransparencySortMode transparencySortMode;

Description

Transparent object sorting mode.

By default, perspective Cameras sort objects based on distance from Camera position to the object center; and orthographic Cameras sort based on distance along the view direction.

If you're making a 2D game with a perspective Camera, you might want to use TransparencySortMode.Orthographic sort mode so that objects are sorted based on distance along the Camera's view.

See Also: TransparencySortMode enum, opaqueSortMode.

Did you find this page useful? Please give it a rating: