Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
The distance of the far clipping plane from the Camera, in world units.
The far clipping plane is furthest point of the Camera's view frustum. The Camera cannot see geometry that is further this distance. For more information, see Understanding the view frustum.
In the Unity Editor, this corresponds to the Clipping Planes: Far property in the Camera component Inspector.
See Also: Camera Inspector reference, Camera.nearClipPlane, layerCullDistances.
Did you find this page useful? Please give it a rating: