Version: 2020.1
LanguageEnglish
  • C#

AssetPostprocessor.OnPostprocessSpeedTree(GameObject)

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Add this function to a subclass to get a notification when a SpeedTree asset has completed importing.

This function behaves much like OnPostprocessModel where modifications are allowed on the final imported Prefab before being saved on the disk.

Did you find this page useful? Please give it a rating: