Version: 2020.1
LanguageEnglish
  • C#

ArticulationBody.ResetInertiaTensor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void ResetInertiaTensor();

Description

Resets the inertia tensor value and rotation.

Computes the inertia tensor and the inertia tensor rotation from the colliders attached to this articulation body and stores it. When you call this method, the inertia tensor value and rotation are automatically updated after any modification of the articulation body.

Did you find this page useful? Please give it a rating: