The solverIterations determines how accurately articulation body joints and collision contacts are resolved.
If you are having trouble with connected articulation bodies oscillating and behaving erratically, setting
a higher solver iteration count may improve their stability, but is slower to compute.
Overrides Physics.defaultSolverIterations. Must be positive.
See Also: ArticulationBody.solverVelocityIterations.
Did you find this page useful? Please give it a rating: