Version: 2020.1
LanguageEnglish
  • C#

Animator.SetBoneLocalRotation

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public void SetBoneLocalRotation(HumanBodyBones humanBoneId, Quaternion rotation);

Parameters

humanBoneId The human bone Id.
rotation The local rotation.

Description

Sets local rotation of a human bone during a IK pass.

Can be used to create rotation IK goals for any human bone. Ex: Control lower and upper body independantly by setting Hips and Spine local rotation during an IK pass.

Did you find this page useful? Please give it a rating: