AnimationClip.AddEvent

Switch to Manual
public void AddEvent(AnimationEvent evt);

Parameters

evt AnimationEvent to add.

Description

Adds an animation event to the clip.

Note that events added with AddEvent will only persist until play mode is exited of player is quit. If you want to add an event to a clip persistently, use AnimationUtility.SetAnimationEvents from the Unity editor.

See Also: AnimationEvent, AnimationUtility classes.

Did you find this page useful? Please give it a rating: