This version of Unity is unsupported.
Method group is Obsolete

InteractionSourcePose.TryGetRight

Obsolete Support for built-in VR will be removed in Unity 2020.1. Please update to the new Unity XR Plugin System. More information about the new XR Plugin System can be found at https://docs.unity3d.com/2019.3/Documentation/Manual/XR.html.

Declaration

public bool TryGetRight(out Vector3 right, XR.WSA.Input.InteractionSourceNode node);

Parameters

right The right vector of the interaction source, if the function returns true.
node Specifies which part of the controller to query for its right vector.

Returns

bool This method returns true if rotation is valid and the Vector3 passed in was filled out correctly, and false if otherwise.

Description

Gets the right vector of the interaction source, assuming rotation is valid.