Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseEnable exception support for all exceptions, without stack trace information.
Use this option to capture exceptions which are explicitly specified from a throw statement in your scripts in WebGL, null references, and out-of-bounds array accesses. Note that stack traces are not captured.
See Also: WebGLExceptionSupport.FullWithStacktrace