Version: 2019.4
LanguageEnglish
  • C#

VisualEffect.startSeed

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public uint startSeed;

Description

The initial seed used for internal random number generator.

Unity ignores this property if you set VisualEffect.resetSeedOnPlay to true.