Version: 2019.4
LanguageEnglish
  • C#

AtomicSafetyHandle.SetBumpSecondaryVersionOnScheduleWrite

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void SetBumpSecondaryVersionOnScheduleWrite(Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle handle, bool value);

Parameters

handle Safety handle.
value Use true to bump secondary version on schedule.

Description

Lets you bump the secondary version when scheduling a job that has write access to the atomic safety handle.

For example NativeList bumps the aliased NativeArray secondary version at schedule time of a writable NativeList.