Version: 2019.4
LanguageEnglish
  • C#

MeshWriteData.SetAllVertices

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void SetAllVertices(Vertex[] vertices);

Parameters

vertices The array of vertices to copy from. The length of the array must match the allocated vertex count.

Description

The array of vertices to copy from. The length of the array must match the allocated vertex count.

When this method is called, it is not possible to use SetNextVertex to fill the allocated vertices array.