Version: 2019.4
LanguageEnglish
  • C#

TextureImporter.SetPlatformTextureSettings

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
Obsolete Use UnityEditor.TextureImporter.SetPlatformTextureSettings(TextureImporterPlatformSettings) instead.

Declaration

public void SetPlatformTextureSettings(string platform, int maxTextureSize, TextureImporterFormat textureFormat, bool allowsAlphaSplit = False);
Obsolete Use UnityEditor.TextureImporter.SetPlatformTextureSettings(TextureImporterPlatformSettings) instead.

Declaration

public void SetPlatformTextureSettings(string platform, int maxTextureSize, TextureImporterFormat textureFormat, int compressionQuality, bool allowsAlphaSplit);

Parameters

platform The platforms whose settings are to be changed (see below).
maxTextureSize Maximum texture width/height in pixels.
textureFormat Data format for the texture.
compressionQuality Value from 0..100, with 0, 50 and 100 being respectively Fast, Normal, Best quality options in the texture importer UI. For Crunch texture formats, this roughly corresponds to JPEG quality levels.
allowsAlphaSplit Allows splitting of imported texture into RGB+A so that ETC1 compression can be applied (Android only, and works only on textures that are a part of some atlas).

Description

Set specific target platform settings.

The options for the platform string are: "Standalone", "iPhone", "Android", "WebGL", "Windows Store Apps", "PS4", "XboxOne", "Nintendo Switch" and "tvOS".


Declaration

public void SetPlatformTextureSettings(TextureImporterPlatformSettings platformSettings);

Parameters

platformSettings Structure containing the platform settings.

Description

Set specific target platform settings.

Setup the parameters for a specific platform as described in TextureImporterPlatformSettings.