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TextMesh.fontStyle

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public FontStyle fontStyle;

Description

The font style to use (for dynamic fonts).

If this is set to a value other then normal, the font style set in the font importer is overriden with a custom style. This is only supported for fonts set to use dynamic font rendering. Other fonts will always render in normal style.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { GetComponent<TextMesh>().fontStyle = FontStyle.Bold; } }