Version: 2019.4
LanguageEnglish
  • C#
Method group is Obsolete

TerrainData.thickness

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Obsolete Terrain thickness is no longer required by the physics engine. Set appropriate continuous collision detection modes to fast moving bodies. public float thickness;

Description

The thickness of the terrain used for collision detection.

This lets the physics engine know how thick the Terrain is when used with a TerrainCollider. Any other colliders which are no less then thickness units underneath the Terrain will be considered to collide with the terrain, and will be moved above the terrain.