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CloseAllows you to set the error text of the wizard.
See Also: ScriptableWizard.OnWizardUpdate
Error String on a ScriptableWizard window.
// Creates a simple Wizard window and prints an error // string until you set the number to 5
using UnityEngine; using UnityEditor;
public class ErrorString : ScriptableWizard { public int number = 0; [MenuItem("Example/Show Error String")] static void CreateWindow() { ScriptableWizard.DisplayWizard("Error String example", typeof(ErrorString), "Close"); }
void OnWizardUpdate() { helpString = "Set The number to 5"; if (number != 5) errorString = "The number has to be set to 5!"; else errorString = ""; } }