Version: 2019.4
LanguageEnglish
  • C#

EditorSceneManager.GetSceneCullingMask

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static ulong GetSceneCullingMask(SceneManagement.Scene scene);

Parameters

scene The scene to get the culling mask from.

Returns

ulong The scene's current culling mask as a bitfield.

Description

Return the culling mask set on the given Scene.

The culling mask for a Scene is used by Cameras to determine which Scenes should appear in the Cameras final render target. Culling masks are stored as a bitfield.