Version: 2019.4
LanguageEnglish
  • C#

Resources.LoadAsync

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static ResourceRequest LoadAsync(string path);

Declaration

public static ResourceRequest LoadAsync(string path, Type type);

Parameters

path Pathname of the target folder. When using the empty string (i.e., ""), the function will load the entire contents of the Resources folder.
systemTypeInstance Type filter for objects returned.

Description

Asynchronously loads an asset stored at path in a Resources folder.

Returns a ResourceRequest, from which the asset can be retrieved once the loading operation is completed. Only objects of type will be returned if this parameter is supplied. The path is relative to any Resources folder inside the Assets folder of your project, extensions must be omitted.

Note: All asset names and paths in Unity use forward slashes. Paths using backslashes will not work.


Declaration

public static ResourceRequest LoadAsync(string path);

Parameters

path Pathname of the target folder. When using the empty string (i.e., ""), the function will load the entire contents of the Resources folder.

Description

Asynchronously loads an asset stored at path in a Resources folder.

Returns a ResourceRequest, from which the asset can be retrieved once the loading operation is completed. Only objects of type T will be returned. The path is relative to any Resources folder inside the Assets folder of your project, extensions must be omitted.

Note: All asset names and paths in Unity use forward slashes. Paths using backslashes will not work.