Version: 2019.4
LanguageEnglish
  • C#

VertexAttribute.TexCoord0

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Primary texture coordinate (UV).

UVs usually use Vector2 format. Vector2 uses two 32-bit floats; 8 bytes in total.

This vertex attribute maps to the TEXCOORD0 semantic in HLSL. This UV channel is also commonly called "UV0". It corresponds to Mesh.uv.

See Also: Mesh.HasVertexAttribute, Mesh.GetUVs, Mesh.SetUVs.