Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
The highest graphics tier. Corresponds to high-end devices.
Note: Graphics tiers are only supported in the Built-in Render Pipeline.
For information on which devices this graphics tier corresponds to, and how to work with graphics tiers, see Graphics tiers.
See Also: Graphics tiers, TierSettings, Graphics.activeTier, EditorGraphicsSettings.GetTierSettings, EditorGraphicsSettings.SetTierSettings.