This version of Unity is unsupported.

CommandBuffer.SetRayTracingShaderPass

Declaration

public void SetRayTracingShaderPass(Experimental.Rendering.RayTracingShader rayTracingShader, string passName);

Parameters

RayTracingShader The RayTracingShader to use.
passName Name of the pass to be used.

Description

Adds a command to set the pass for the RayTracingShader to be used.