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|index||Index of the random write target in the shader.|
|buffer||ComputeBuffer to set as write targe.|
|preserveCounterValue||Whether to leave the append/consume counter value unchanged.|
|rt||RenderTargetIdentifier to set as write target.|
Set random write target for Shader Model 4.5 level pixel shaders.
This is the CommandBuffer equivalent of Graphics.SetRandomWriteTarget. The same limitations nad exceptions applies to this call.