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|raytracingShader||RayTracingShader to execute.|
|rayGenShaderName||Name of the ray generation shader.|
|rayGenShaderNameID||Property name ID. Use Shader.PropertyToID to get this ID.|
|width||The width of the ray generation shader thread grid.|
|height||The height of the ray generation shader thread grid.|
|depth||The depth of the ray generation shader thread grid.|
|camera||The Camera to be used as environment to dispatch RayTracingShader.|
Add a command to execute a RayTracingShader.
When the command buffer executes, a RayTracingShader is dispatched and launches the threads of ray generation shader. Width, height and depth must be above zero and width*height*depth <= 2^30.